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Your goal is to survive, win battles, and earn a living in a world where you can never be sure who your friends and enemies are. You play the role of Emerald "Deadeye" Flint, a mercenary who is one of the best fighter pilots in all Aqua but whose last mission - escorting a sulfur transport vessel from the Gulf of Bengal to the Argentine Basin - had gone terribly wrong.
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The primary powers were the democratic and capitalist Atlantic Federation, the oligarchic Arab Clans Union, the monarchic Russo-Japanese Shogunate, and the anarchic Tornado Zone full of mercenaries, pirates, and outlaws. The game plot itself begins in 2661, with the new underwater world - christened Aqua - consisting of gigantic cities on the ocean's floor.
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When war and nuclear weapons destroyed the earth's surface, people fled to the oceans as a refuge. As a result, people had begun prospecting for resources on the ocean floor. This game has a quite detailed setting, originating in the 21st century when global resource scarcity had become quite severe. The pre-rendered animations that tell the general story only occur every once in a while, giving a real feeling of reward once you get to them and the in-game graphics have to be seen to be believed. The ships are all real textured polygons, there are underwater currents to deal with, canyons, ridges, cliff faces, buildings, outposts, huge warships, small fighter subs - everything is real, behaves real, looks real and plays real.Īnd they're tied together with some of the best presentation I've seen for a long time. It also helps that the action bits are a true 3D simulation.
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You never know what to expect and it's this unpredictability that makes it so much fun. Wing Commander games (at least the early ones) was that despite the background storylines, for the most part each mission was the same.Īrchimedean Dynasty solves this by having missions that match up to the storylines that lead you to them - mainly underwater dogfighting with bad guys - but the way these missions are structured is what lends them so One of the problems I had with the say much more because it'll ruin the fun and I haven't the room. It's set in a totally submerged Earth of the future, where you play the part of a mercenary fighter pilot, embroiled in the war between corporations. What I'm trying to say is that it's an underwater Wing Commander IV without any timeconsuming and costly film sequences. That actually makes it sound a lot worse than it is.
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How to describe it? Well, take your Wing Commander series, throw away the 'space-shooty' bits (Space-shooty? - Ed.), throw away the Mark Hamill/FMv bits so that all you've got left is the concept, replace them with the underwater simulation bits from Subwar 2050 and a gamut of pre-rendered animations, improve the entire gameplay by several hundred per cent, tart it all up and bingo, one Archimedean Dynasty.